Wednesday, December 18, 2013

Fall Semester Final

this is my semester final project, I used the ellipse tool many times in this project along with the pen tool, gradient, text on path tool, add and anchor tool and subtract a anchor tool in making this final design. thank you for taking the time to look at my final.

Tuesday, December 17, 2013

this is my video game console box. I created a pattern and the outline of the project and used pictures that i found for the info.

Thursday, November 21, 2013

Branding and Identification Questionnaire
Please complete the information about the product you wish Toxicom studio’s Design to complete for you.  This questionnaire helps the designer better meet your needs.  Please answer in complete sentences with as much detail as possible. 
General company information: (Brief history/ “About Us” )
Company Name: Toxicom studio’s
Product Name: videogames/stalker
What type of product does your business offer? videogames
Who (age/gender) is your target audience and who is your most ideal customer (economic status/education etc)? Both genders our main customer is a teenager and college student.
How would you describe your services and/or products? Awesome, we make shooter, puzzle, RPG’s, and many other hardcore games.
Who are your competitors and how do you differ from them?  (Provide links) to find the companies in Texas look here: http://www.gamedevmap.com/index.php?query=texas&Submit=Search
Please provide general information about your business. (Location, years in business, employees etc) location: college station/TX, we have been here for 8 years, we have over 300 employees, and we make RPG, shooter, casual, hardcore games the business started with woman named Erica Axandrea and it all began in a small room in her attic.
What is the idea behind the business name? Is there a unique story, if so please explain? My favorite game of all time was this old game called Fallout 3 where you had to survive in a broken, shattered barely a shadow of its once powerful self the united-states of America.
What is the overall mood of the product?  Playful, Serious, Ultra-professional?
We can be All of them.
Logo information: (product) because we make videogames mainly for hardcore and competitive gamers we would like it to reflect our style.
Do you want an image logo (no text/or text under image: Example: Nike Swoosh) or TypeLogo (Ex: Coca-Cola)? Both.
What is the overall message you wish to portray (look back at the company information you provided, playful etc.)? That we are serious and can be playful of awesomeness.
What logos types do your think will appeal to your audience and why.  (provide links if you have styles you like) skulls, blood, gun, war, razors, knives, bullets, graffiti, bullet holes, goo, acid, erosion, death, spikes, poison, crows, death mask, gas mask etc….
Where will you be using the logo?  (Print, website, video media) our website on the covers of our product and bags.
Do you have any color preferences, or existing brand colors? If yes, please list them below or attach a current image of existing logo or webpage.  Green, white, black and grey.
What feeling or message do you want your logo to convey to those who view it? Serious, Friendly, Steadfast, Loyal, Regal, aggressive yet playful etc…
Do you envision something modern and trendy or more organic (natural, soft, roundish)? Modern or retro or even organic.




Tuesday, November 19, 2013

Business card for graphic design company

This is my graphic design business cards for my graphic design company. thank you for looking at my creation.

Thursday, October 17, 2013

Pollution advertisement


thank you for looking at my project, I took a simply long but vary right fact about the earth and its pollution and re-worded it and made this awesome thing, I used at picture to catch the audience and bring them to the attention of the ad. I made the most effective words different colors for the reader to see and recognize better. I simply went online and looked for a fact about water pollution and this is what i got.

Thursday, October 10, 2013

Text effects

thank you for looking at my Roxyfied text effect. the hardest thing to do was the hair and the parts of the different fur. the easy part was the letters.

Monday, October 7, 2013

First six-weeks reflection

My reflection of this pass six weeks. the fallowing are the things that i think were easy to do.
1. the pathfinder.
2. the pen tool.
3. the ellipses.
4. the import of a file into a ping!!

the fallowing are the things i found to be hard to learn.
1. direct selection tool.
2. the points of an object and how to move them without the rest moving too.
3. fallowing to the T with directions/ i do admit that even though i didn't want to.
4. the first project: elements of design and the basketball player.
5. turning in something on time.

thank you, for looking at my reflection on the first six weeks.

Thursday, October 3, 2013

Flower bouquet

thank you for being able to see my flower bouquet. Im sorry for if its crappy, I had to leave or my brother was going to leave me behind. i hope you at least like it.

lyrical typography project.

Thank you for getting to look at my simple lyrical typography project. i hope you like it. My song I choose was For Whom the Bell Tolls by Iron Maiden. I personally love that song and I have always wanted to use it in a school project.

Wednesday, October 2, 2013

One word art

this is my one word art project we had to choose a single word and typographize it. So i choose droop just for that its an easy word to do. thank you for looking at my simple one word art.

Earth without art is stupid!!

thank you for looking at my wonderful and if you think so awesome typography assignment. this is actually easy to do. almost all pictures i have are from google images.

Tuesday, October 1, 2013

Gliph monster

this is my Minecraft Creeper gliph monster that i created with letters and symbols such as numbers and any other symbol i could find. thank you and MINECRAFT is awesome.

Typography Quote

this was my Quote that i went with and it was no that hard nor easy really,  the typing of the sentence was easy but the choice of what font to use was torrture!! Thank you for looking at my work. thank you good day.

Thursday, September 26, 2013

Typography Project #3



Thank you, for getting to by choice look at my Project. I used the Type tool  and simple shapes such as a circle to create these overhead creations. I had trouble when the illustrator 64-bit suddenly stopped working. and so i had to start over from scratch and I somehow finished it in one sitting. I hope you are o.k with this.

Typography TYPO project.

Thank you for looking at my project that i finally for the first time got done in one sitting. i had help from my awesome teacher Mr.Oralline or coach Oralline. I chose to use the three game background just because i love video games I mean who dose not. I mean MINECRAFT, Fallout 3 and Mortal kombat complete addition. BAM!! I hope you like my TYPO.

Monday, September 23, 2013

Typography worksheet # 1

Typography Worksheet:
Use the links below to complete the worksheet

Write out the answers to these questions in complete sentences. 
Typography-anatomy.jpg
Label and define all of the above numbers:
1. The ascender lines the imaginary line that determines the height of ascenders.
2. The base line the imaginary line on which all characters rest. Descenders hang below the base line.
3. The ascender height is the x-height plus the height of the ascending stroke. The distance between the baseline and the ascender line.
4. The cap height the height of capital letters. The distance between the base line and the cap line.
5. The descender  is the stroke of a letter that dips below the base line, as in the letters g and j.
6.the ascender is the stroke of al letter which rises above the mean line.
7. The x-height the distance between the flat top and bottom of a lower case letter which hads no ascender of descender, such as x.it is the distance between the base line and the mean line. The curbed tops and bottoms of the, o, and g extend beyond the lines so that they appear visually it fit the x-height.
8. The cap lines the imaginary line which determines the height of capital leters.
9. The mean line the imaginary line which determines the height of lower case letters. Ascender rise above the mean line.
10.  The desender line is the imaginary line which defines the both reach of descendres.




Define Serif: a serif font has letters that are easily read and unlike san-serif fonts it has the extra tips at the ends of each letter.
Define Sans-Serif: san-serif font is very basic or classic and looks slender and slick.
When do you use Antique Fonts? When writing a British newspaper or writing a story in old type.
At most how many words should be Decorative Fonts at a time? Only three of them.
What does a script font resemble?  Pre-school writing and letters.
Why use Symbol Fonts?  They establish embellishments into text.

Define Typography: art that is arranged with words to create a graphic art while using the font.
Why do designers need a solid foundation in typography? Everything you touch and create impacts the use of writing styles and techniques.
Kerning:  the distance between the letters.
Leading:  the space between the sentences.
Tracking the space the entire word has.

When do you use Center Alignment? Used to draw attention and is used a majority of the time for headlines and titles.
When do you use Right Alignment?  A clean crisp professional look and  is used quite a bit for corporate business letters, return addresses business cards and many more where formal alignment is needed.
When do you use Justified Alignment?  Usually reserved for newspapers print and body text for textbooks but more difficult to work with. Perfect alignment on both right and left margins Without regard for actual characters. Tracking.
What is remembered, good styling, and bad styling? Bad Why? Because the reader remembers the difficultness of the experience. While good will be smooth and steady which still won’t go unnoticed.
What is legibility? To be legit.
Type size smaller than 7pt is: 6 because its smaller.
Type size smaller than 3pts is: 2
Type range for legible type is: 2 to 6
What size do you use for long passages? 12
What case do we use for Body? 20
What is measure? The amount of a letter.
What can you tell me about Ranged/Ragged Edges? They are ragged. And are harder to read.       
What are some ways text can be used as images? Summarize what you see.  What I see is words that are used every day and are not unique become unique in a vast and brand new way in shapes and objects that we see every day and now those words, those little basic words or letters are now a masterpiece.




Choosing and Using Type:  http://www.will-harris.com/use-type.htm
**Read ALL of it.  Answer the following: **
Why is choosing and using the right font important?  Give YOUR opinion.  I think is important because it shows your personality and mood of the type or writer.
What are the two most important things to remember?   Type shouldn’t over power the text. And there are no bad or good typefaces there are only inappropriate and appropriate.
What is appropriate? What do you have to consider?  What fits what you are making and writing.
  1.  there are 10 Body text should be between 10 and 12 point, with 11 point best for printing to 300 dot-per-inch printers. Use the same typeface, typesize, and leading for all your body copy.
  2. Use enough leading (or line-spacing). Always add at least 1 or 2 points to the type size. Example: If you're using 10 point type, use 12 point leading. Automatic line height will do this for you-never use less than this or your text will be cramped and hard to read.
  3. Don't make your lines too short and or too long. Optimum size: Over 30 characters and under 70 characters.
  4. Make paragraph beginnings clear and simple. Use either an indent or block style for paragraphs. Don't use both. Don't use neither, either.
  5. Use only one space after a period, not two.
  6. Don't justify text unless you have to. If you justify text you must use hyphenation.
  7. Don't underline anything, especially not headlines or subheads since lines separate them from the text with which they belong.
  8. Use italics instead of underlines.
  9. Don't set long blocks of text in italics, bold, or all caps because they're harder to read.
  10. Leave more space above headlines and subheads than below them, and avoid setting them in all caps. Use subheads liberally to help readers find what they're looking for.




Monday, September 16, 2013


My water drop.



when i did this project i had trouble with 4 different steps and each one was harder and harder than the last. then the second to the last day something happened with a step that i all of a sudden had six main drops and six inside drop shapes and about 8 pen tool step part and then the program would not let me change its shape and so after about 20 times of trying different ways to fix the problem i decided to start over but then we had the preparally and so i did a fast Blocky and rough version, in the end my drop is kind of finished and looks possessed.


Friday, September 6, 2013

Pen Practice

On this project i have learned that its hard to master. what i did was as the page had displayed i  fallowed the line by creating anchor points along the line and kept making anchor points until i finished with the ling or zig-zag or whatever. If i had more patients i would have actually liked this project. thank you for reading this posts. 
Simple shapes
 I had a hard time with this project because I don't really have a computer. the most used tool i used was the ellipse tool (M). and it helped me make circles and spheres to create the head, mouth, eyes, basketball, fingers and feet. then I use the rectangle tool. which helped me with the legs, neck and shorts. and the last tool i used was the spiral tool. its made his hair. thank you.

Monday, September 2, 2013

elements of design


 Elements of Design
  • Line: a fundamental mark of stroke used in drawing in which the length is longer that the width. 2 connected points form a line and every line has a length, width, and direction if it is straight.
  • Form, shape and space:  a shape is a self-contained defined area of geometric or organic form. A positive shape in a painting automatically creates a negative shape.
  • Color: can play a large role in the elements of design with the color wheel being used as a tool, and color theory providing a body of practical guidance to color mixing and the visual impacts of specific color combination.
  • Direction: all lines have direction- horizontal, vertical or oblique. Horizontal suggest calmness, stability and tranquility. Vertical gives a feeling of balance, formality and alertness. Oblique suggest movement and action.
  • Texture: texture is the surface quality of a shape. Rough, smooth, soft hard glossy etc. texture can be physical (tactile) or visual.
  • Value: is the degree of light and dark in a design. It is the contrast between black and white and all the tones in between.  Value can be used with color as well as black and white. Contrast is the extreme changes between values.
  • Space:  an Actual space is three-dimensional volume that can be empty or filled with objects. It
has width, height, and depth. Space that appears three-dimensional in a two-dimensional
painting is an illusion that creates a feeling of actual depth. Various techniques can be
used to show such visual depth or space.
  • Shape - is a 2-dimensional line with no form or thickness. Shapes are flat and can be grouped into two categories, geometric and organic.
  • Mass/volume: the amount of space that the design takes up.
  • Movement/motion: the amount of movement that you are able to move
  • Typography: the style and appearance of printed matter.
  • Balance: It is a state of equalized tension and equilibrium, which may not always be calm
  • Contrast: the difference between two things.
  • Repetition: repeating of the same thing.
  • emphasis: Dominance is created by contrasting size, positioning, color, style, or shape. The focal point should dominate the design with scale and contrast without sacrificing the unity of the whole.
  • Proportion: Using the relative size of elements against each other can attract attention to a focal point. When elements are designed larger than life, scale is being used to show drama
  • Rhythm: to be consistent when making a design.
  • Unity and variety: your tools that you use and how useful they are to your work.
  • Direction: what do you want to accomplish.